Devlog 9: Production Finished
After three weeks of hard work, the second and final production sprint is now done!
Art: General
This week, we added an overlay material that appears when the player gets close enough to an object, signaling that it's within grabbing range. This improves player feedback and overall readability. We also placed a placard for the player character in the lobby, helping it feel more at home in the mugshot room environment. Beyond that, we made various small fixes and tweaks—one example being adjustments to the raccoon's skinning for better deformation. Lastly, we refreshed the material shader: previously it used camera-based reflections, but since the camera is static, we replaced it with a simpler animated shine effect for better visual consistency.
We also added some extra decorative props, like a car model that occasionally drives by on the street, and a finalized model for the guard’s flashlight. The rest of the time was spent fixing issues, such as separating meshes so items can have different value variants—like gold, silver, or bronze—while still sharing the same texture.
Programming: General
Since last Monday, the programmers have been busy with implementing the assorted visual effects and remaining animations, dealing with a variety of bugs, setting up the sound management system in preparation for adding sound effects and background music, and polishing and refining the code for various parts of the gameplay.
Sound
And now that all the urgent art and programming tasks were completed, we focused on an essential part of any game: the sound effects. Sound plays a crucial role in giving players feedback—whether something good or bad is happening. So we reviewed every interaction in the game and identified which ones needed audio.
We searched for various sound effects, including doors opening, lasers and security cameras activating, and alarms going off when triggered. Other sounds include dashing, throwing items, glass shattering, the final countdown timer, and many more.
Files
Get RaccNRun
RaccNRun
Chaotic multiplayer heist where you and your friends break into a high-security museum under the cover of night.
Status | Released |
Authors | HadesSperanskaya, sovveira, Hendrik_Sapyn, Michał Galas, Jens De Brabanter, Aslan_Aouchev |
Tags | 3D, Animals, Arcade, Comedy, dae, Funny, Multiplayer, racoons, Simple, Top-Down |
Languages | English |
More posts
- Devlog11: Racc ‘n Run Has Left the Building!10 days ago
- Devlog 10: Polish Part One18 days ago
- Devlog 8: It's All Coming Together31 days ago
- Devlog 7: Starting Sprint 238 days ago
- Devlog 6: Wrapping Up Sprint 145 days ago
- Devlog 5: Production continues74 days ago
- Devlog 4: Production Begins80 days ago
- Devlog 3: Putting it all together87 days ago
- Devlog 2: Design and Prototyping95 days ago
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